Monday, October 22, 2012

Crawling out of my hole...

Hi...it's me....again...

Like alot of you, I had gotten seriously bored with 40k towards the tail end of 5th ed. My fav army (deathguard) had gotten stale and outdated. I had gotten bored with my other projects (IG, orks and wolves) as well. Hell, I even quit trolling the forums and blogs. 40k was dead to me...so I just decided "meh, lets wait till 6th"....

I picked up the 6th ed rulebook over the summer, read over the rules...found it a rather nice change from 5th. Still had no desire to play...

Then the chaos codex....(...insert snoopy dance here...)

As a chaos player with fond memories of the 3rd ed  codex, I really find myself liking this codex. The point cost and "slow and purposeful" on the nurgle daemon prince kinda hurts...but that aside, the codex really seems balanced with plenty of options (my big gripe about the last codex).We'll see if that holds true once the "new" has worn off in a few months....

This past weekend was my first 6th ed game. I came vs a fellow chaos player and his 1000 sons...













(Thanks goes to Neverness Hobbies for this photo)...

It was a 1500pt game...I'm not sure where I stuck my list, but it included about 21 plague marines, a dread/hellbound, lord, DP 3 spawn and a small pack of possessed.

Screech list (I think) had 2 squads of 1000 sons, a pack of chosen in a raider tooled up with a lord, and another pack of 1000 sons with Ahriman.


Really enjoyed the game. Unfortunately,  I lost on secondary objectives. Couple thoughts...

1) Force weapons really hurt me...Screech was easily able to kill off my lord and DP with them. Come on GW, was eternal warrior on the DP really that big of a deal?

2) I had some FW plague ogryn I hauled out for use as spawn...while they didn't do much, I am seriously a fan of the new rule set for them. Same goes for the possessed. I'm not sure how many list I'll be taking them in, but they are much better than the old dex...

3) I had my reservations of FnP on a 5+, but came away really enjoying the change to the rules. Taking FnP on power weapons and the like really made up for the weaker 5+ roll.

4) I know I'm rather late to this idea, but after further wrapping my head around this new rule book, I'm seriously tempted to pair Nurgle marines with epidemous from the Daemons codex. His tally ability would really help out a Nurgle CSM army, and deep striking plaguebearers would be great for objective contesting, especially after the tally has had time to build.


Thats it for now, hope to be back next week with an update on a couple painting projects.



o/

Murl






5 comments:

  1. Indeed...I was commenting on Joel's blog and thought "hey, I have a blog...somewhere"..

    ReplyDelete
  2. The only thing that is bad about the epidemus combo is that a lot of people immediately cry foul about it. Its like pulling out a necron book. It doesn't matter what you do or how fluffy it is, people instance call party foul

    ReplyDelete
  3. Murl, did the link help you find your own blog? :)

    Edwin, you hear that a lot 'cause people are telling that to YOU. :P Seriously, the discussion Goatboy did yesterday on BoLs http://www.belloflostsouls.net/2012/10/goatboys-40k-csm-friends-with-benefits.html shows both why this would be a sweet combo and also why it has the potential to be serioulsy abused. We'll just have to see in time (and a few games) if it works or not. Personally, the whole thing boils down to simply killing the bastard the 1st chance you get! ;)



    ReplyDelete
  4. That was my take on it as well never. Capt Lazy Boy is rather frail early on...and of course the issue of getting the wrong wave, deepstrike misshaps, LOS issues....

    Yeah, it's brutal paper...but I'm really thinking it's not something I'll depend on. The army will have to stand on it's own feet without depending on epi to work....

    ReplyDelete